﻿using FrameOperateSync;

static class SyncClient1
{
    private static int _playerId = 111;
    private static FrameSyncClient _obj;
    public static FrameSyncClient SyncObj
    {
        get
        {
            if (_obj == null)
                _obj = new FrameSyncClient(_playerId);
            return _obj;
        }
    }

}

